HACKATHON: DESIGN & BUILD

Overview of the Engagement Tool/Innovation: 

This method invites participant groups to get creative by designing/building
prototype aspects of parks, e.g. play equipment, that meets specific design criteria.
These designs are then judged by a panel with the best ones being chosen to be
further developed and/or explored.  

 

Role in decision-making: 

The Hackathon involves participants in problem solving within the design stage of a project. Participants are given the freedom to create different solutions and show how effective their design could be. 

 

Collaboration – Brings together specialists from different fields to collaborate on a specific problem.  

Informing – Participants are informed of the criteria for the design making it educative. 

 

Suitable for:  

This tool would be suitable for a variety of projects, ranging from small to large. 

 

Resources needed: 

 

Equipment – If undertaken via workshops, materials for designing, building and presenting items would be needed.

Time – Time would be needed to prepare for and run the workshops, as well as undertake further investigations into potential designs that could be implemented. 

Staff – Staff would be needed for running and organising workshops. 

 

Formats: 

In person – Workshops could be held in person. 

 

Online –There could also be an option to hold workshops virtually. 

 

Advantages: 

  • Potential to work alongside experts who can offer guidance and information to participants about aspects of their design. 
  • Highly interactive and hands-on.
  • Might be useful for some specialised issues. 

 

Challenges: 

  • The need for time limits could cause pressure and be counterproductive.
  • Access to suitable materials could be a challenge. 

 

Sources, good practice and case studies: 

Jorg De Winne et al. (2020) ‘The Soundscape Hackathon as a Methodology to Accelerate Co-Creation of the Urban Public Space’, Applied sciences, 10(6), p. 1932. doi:10.3390/app10061932.

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