Board Games

Overview of the Engagement Tool/Innovation: 

This method involves using a game to encourage engagement in decision-making and learning about the work of an organisation. A number of resources are linked below that show how games have been developed to facilitate community engagement in a fun and interactive way. Games can be designed to spark discussion on important issues and enable participants to gain a deeper understanding of them. In the case studies, bespoke board games were designed and made. They were then played by participants in workshop settings. One example asked ‘communities to come together and dream, design, and create resilient solutions that address the impacts of climate change in a specific region. Another game was designed and used in the ‘Lets Talk Parks’ consultation in Newcastle upon Tyne where participants were asked to respond and discuss different scenario cards.  

 

Role in decision-making: 

Feedback and discussions during game playing can be incorporated into park/organisational decisions.  It’s possible to ask players to write summary responses and/or record discussions for later analysis where permission is given.  

 

Engaging: Game playing and be fun and interactive

Hard to reach: Games can be designed to be accessible for hard to reach groups or those with disabilities.

Adaptable: Games can be re-used and/or adapted to different scenarios.

Suitable for:  

A variety of participants and engagement projects. It works particularly well for those who like interactive engagement methods. 

Resources needed: 

The design phase would require time and creativity. It is possible to design your own board game, possibly adapting existing ones, or to work with a company that can assist with designing a game (this was the case in the Lets Talk Parks bespoke board game where Newcastle City Council worked with Open Lab to design a game, run workshops in which the game was played and provide an analysis of the feedback). If designing your own game, it is possible to appoint a company to have it made professionally or make it yourself. Cards could, for example, be laminated. Once made, games can be played in workshops. Staff would be needed to organised and run these, as well as analyse the data and feedback from them.  

 

Advantages: 

  • You might be able to make use of or adapt existing games. 
  • Games can be fun and engaging.  
  • This method could reach groups that are ‘hard to reach’, or whom have disabilities if their needs are catered for in the game design. 

Challenges: 

 

  • The process of designing and creating a game can be time consuming.
  • Games need to be run in workshops, which require organising.

 

Sources, good practice and case studies: 


For an overview of the Lets Talk Parks bespoke board game see Crivellaro, C et al (2019) Infrastructuring Public Service Transformation: Creating Collaborative Spaces between Communities and Institutions through HCI Research, ACM Transactions on Computer-Human Interaction 26(3): 1-29. Available at: https://www.researchgate.net/publication/332958570_Infrastructuring_Public_Service_Transformation_Creating_Collaborative_Spaces_between_Communities_and_Institutions_through_HCI_Research

 

See also: https://openlab.ncl.ac.uk/research/lets-talk-parks-creating-collaborative-spaces-to-envision-and-transform-public-parks-services/

 

https://www.rebuildbydesign.org/resources/engagement-toolkit/ This gives an overview of the Resilient By Design project, with a discussion of how the game was used. 

  

http://www.resilientbayarea.org/resilient-city-board-game This is an account of a different, simpler game, but instructions have not yet been uploaded at time of writing.  

 

https://www.urbanworks.cca.edu/in-it-together This discusses the game in more detail.  

 

You can download the ‘In It Together’ game here http://www.resilientbayarea.org/in-it-together 

 

There is also a game about the Greenham Common occupation here https://greenhamwomeneverywhere.co.uk/introducing-our-brand-new-embrace-the-base-board-game/ 

 

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